Introduction

This book is meant as a guideline for every member of the Work-Work community. It contains useful information as well as rules for the co-working space.

Every new member of the Work-Work community is required to read the house rules, and is encouraged to read the whole handbook. If you have any questions, please contact one of the hosts.

At Work-Work we really appreciate our community. The people makes the place, so we do not want to force many rules on people, but it is, however, a necessity that there exists some rules.

House Rules

Intro

The house rules are divided into 4 groups. "You Must", "You Should", "You Should not", and "You Can not". The groups should be pretty self explaining.

Out of these groups, the most important are "You Must" and "You Can not". These are rules, the "You Should" and "You Should not" are more guidelines than actual rules.

  • You Must:

  • Obey the "must" and "can't" part of these rules.done
  • Clean up after yourself.done
  • Turn of the light, and turn the alarm on, if you are the last person to leave the house.done
  • Read, and be familiar with the HMS-instructions. They are on the walls on every floor.done
  • Know what is part of the "skjenkeareale", and what is not.done
  • Know the fire instructions.done
  • Respect other peoples private properties. Do not borrow other peoples equipment without their permission. Also don't steal and kill and follow Norwegian law.done
  • Announce what material is under NDA, if any, prior to showing it to others.done
  • You Should:

  • Follow the "should" and "shouldn't" part of these rules.done
  • Involve yourself in others work. done
  • Help others that ask for help.done
  • Give constructive feedback, both positive and negative. Also say what you think, don't be afraid to say things like "I think this part could be better". done
  • Talk to people you don't know. Get to know everyone in the community!done
  • Actively contribute in the "pay it forward" culture. done
  • Show other people what you are working on. done
  • Be inclusive of people from "the outside". Feel free to invite them in and show them around.done
  • Use the bar as a prototyping platform. It is your la-BAR-atory. Ask many people, accelerate your development.done
  • You Should Not:

  • Break the "should" and "shouldn't" part of these rules.delete
  • Disturb others when they are working.delete
  • Let food and other thrash lay around to rot.delete
  • Talk negatively to or about other people.delete
  • Hide your ideas. By exposing them to other people the ideas grow and become better.delete
  • Have material under NDAdelete
  • You Can Not:

  • Break the "must" or "can't" part of these rules.delete
  • Access the bar area outside of the opening hours of the bar. delete
  • Bring alcohol to or from the bar area.delete
  • Bring pets into the housedelete
  • Talk to outsiders about the projects other fellow Work-Workers are working on without their approval, unless that information is already public.delete
  • Socially exclude or bully people.delete

Tutorial

You are new at Work-Work, welcome! This is your first day here. You have signed the contract and hopefully gotten your key. You might be feeling cheerful, or even a bit confused or scared. "What should I do?", "How does stuff work here?", "Who are all these people?" and "Who is Marius, Sverre and Stephan(MSS)?". All of these are questions you might have. "Work-Work, the Game!"(TM) is a text-only game that will guide you through your first day, week or even year at Work-Work, and help you find the answers to all of your questions!

The game is divided into levels. Each level has some quests. Some of them are main quests (mandatory), others are side quests (non-mandatory). To proceeded to the next level, you must complete all the main quests from your current level.

stars Example Main Quest more_vert

Main quests are dark colored

(Press title or more_vert for tips)

XP: 2
Rewards: The rewards from completing given quest
Quest Tipsclose

Here are tips and hints that will make it easier for you to complete the quest.

stars Example Completed Main Questmore_vert

Completed Main Quests look like this

XP: 20
Rewards: The rewards from completing given quest
Quest Tipsclose

Here are tips and hints that will make it easier for you to complete the quest.

turned_in Example Side Questmore_vert

Side Quests are light colored

XP: 20
Rewards: The rewards from completing given quest
Quest Tipsclose

Here are tips and hints that will make it easier for you to complete the quest.

turned_in Example Completed Side Questmore_vert

Completed Side Quests look like this

XP: 20
Rewards: The rewards from completing given quest
Quest Tipsclose

Here are tips and hints that will make it easier for you to complete the quest.

NPCs:

  • MSS: Any one of Marius, Sverre, and Stephan.
  • Marius: The guy with the long beard. Phone: 932 58 279
  • Sverre: The guy with the wide beard. Phone: 900 91 209
  • Stephan: The guy with the long hair. Phone: 952 07 639
  • Mystery Man: The guy with the wide hair.
  • Marian: The bar lady.
  • Borgar: The tall guy Kick-Ass.
  • The Community: Any one, excluding yourself, of people currently inhabiting the co-working space.
  • The Bar Crew: Anyone working in the bar at Work-Work. Phone: 926 51 268

Work-Work level 1: Your First Day

stars Get to see the entire housemore_vert

The Work-Work house has many secrets. Knowing your whereabouts in this wast jungle of rooms will help you in your day to day routine, as well as for those special days you need to find something.

XP: 35
Rewards: Knowledge of where things are located at Work-Work.
Quest Tipsclose

Talk to MSS and ask for a guided tour.

stars Select a desk in the co-workmore_vert

No desk, no work. Find your place in this world-world.

XP: 40
Rewards: A place to sit and work.
Quest Tipsclose

Talk to Sverre or Marian.

turned_in Connect to the Work-Work WiFimore_vert

Wireless Fidelity is one of the marvels of modern society. It is nothing short of magic. And at Work-Work we have 1 Gigabit worth of magic per second provided by ITsjefen

XP: 10
Rewards: Infinite wisdom and entertainment. Increased productivity.
Quest Tipsclose

There are no password.

Congratulations, you have successfully completed Work-Work level 1: Your First Day

Work-Work level 2: The Basics

stars Read the Work-Work House Rulesmore_vert

To achieve eudaimonia, certain rules are needed. At Work-Work these are the "House Rules".

XP: 50
Rewards: Understanding of the jungle-rules of Work-Work.
Quest Tipsclose

The rules can be found in this here handbook.

stars Join Slackmore_vert

Through open communication comes true power.

XP: 17
Rewards: Communication platform to instantly communicate with anyone in the Work-Work community.
Quest Tipsclose

Ask anyone in the community to invite you.

stars Learn how to book a meeting roommore_vert

Meetings can be an important part of modern work-life, but also the greatest time thief. Use it wisely.

XP: 13
Rewards: Ability to host meetings.
Quest Tipsclose

Send email to contact@work-work.no

Ask on slack, or MSS, for help.

stars Enter Work-Work through the secret back entrancemore_vert

Every secret lair has a secret entrance. The back entrance at Work-Work acts as a VIP entrance as well as a key-updater. Make sure to enter through this entrance about once per week to keep your card working correctly.

XP: 18
Rewards: Fully functioning Key.
Quest Tipsclose

This is a great place to bring your bike in.

This entrance is good for those who want to avoid the crowded bar area.

turned_in Join the Facebook groupmore_vert

Since so many are already on Facebook, we post events and other useful information here as well as on slack.

XP: 12
Rewards: Another Communication platform where MSS announce events.
Quest Tipsclose

Ask MMS to invite you.

turned_in Claim storage spacemore_vert

When you have things, and you don't have space on your desk, it is nice to have a place to put it.

XP: 5
Rewards: A place to put your loot.
Quest Tipsclose

There are plenty of free storage containers around. If they are empty and un-marked, they are up for grabs.

turned_in Explore the Micro-Kitchenmore_vert

When the thirst for coffee and hunger for food becomes too much, this is the place for you.

XP: 11
Rewards: Ability to re-heat food, boil water, refrigerate stuff and brew coffee.
Quest Tipsclose

Talk to one of the NPCs for help.

turned_in Explore the Secret Underworldmore_vert

In the underworld there are plenty of secrets, such as the safe haven for bikes and a wardrobe for you to change your clothes.

XP: 9
Rewards: A place to park your bike. A place to change and store clothes and shower.
Quest Tipsclose

You can use the warp-pipe to get there.

turned_in Locate the Waste Disposal System, and learn to operate the cellulose condensermore_vert

If you have larger items you with to dispose of, then this is the place to go. The Waste Disposal System can deal with glass, cellulose bi-products (such as cardboard and paper) and "general waste". If you see a particular full trash bucket, you can even take the trash to this area and dispose of it!

XP: 23
Rewards: Ability to dispose of waste.
Quest Tipsclose

Talk to MSS for operational instructions for the cellulose condenser.

turned_in repeat Notify MSS about missing toilet paper, paper towels or soap in a restroom. (Repeatable).more_vert

From time to time it can happen that a restroom lacks one of the necessities. When you detect this, it is the perfect time to test out slack or the Facebook group to notify MSS about the anomaly.

XP: 15
Rewards: Toilet paper, paper towels or soap + a big thanks and a pat on the back.
Quest Tipsclose

You can use Slack or Facebook to notify MSS or The Bar Crew.

turned_in repeat Visit Hackheim on an open daymore_vert

This perilous quest will put you through the risk of electrocution, second degree burns, solvent exposure or just crazy ideas.

XP: 34
Rewards: Meeting somewhat crazy but friendly geeks that aspire to share their passion with technology to EVERYBODY.
Quest Tipsclose

They have open days every wednesday and sunday from 6pm, open the door, say hi!, get stuck in some random conversation until midnight.

Work-Work level 3: The Intricacies

stars Join, and introduce yourself at, the Community Lunch.more_vert

Join the common lunch in the bar area every Monday-Thursday at 11:00. From time to time we invite external people as well. Did you know you can get the lunchdeal? Check out the side quest "Easy Consumable Access"

XP: 20
Rewards: 2d6 Friends.
Quest Tipsclose

Give your name and talk about what you do for work.

stars Explore every room and introduce yourself to as many Community Members as possible.more_vert

If the people at the co-working space do not know each other, then it is hard to know where to go to get good help in case you need it. By going around and introducing your self, and tell people what you are working on and what you do/know, then the others also know when to come asking help from you.

XP: 63
Rewards: 5d10 Friends.
Quest Tipsclose

Don't interrupt people who is very obviously "plugged in" and working hard.

The Community Members are scripted to talk to you if they see you.

stars Join one of the Work-Work events.more_vert

At Work-Work there are many events, some of which will most likely interest you. A good way to show your support for The Community is to attend certain events.

XP: 25
Rewards: Knowledge provided by given event.
Quest Tipsclose

Follow Work-Work on Facebook to get a feed of every event.

A list of all events is available on work-work.no/event.

turned_in Help someone in The Communitymore_vert

Through your amazing skill you possess some kind of knowledge or know-how that someone else could benefit from. By helping out someone in The Community you successfully increase the productivity of the entire house, helping others to success. Others who will do the same in return, leading you to success!

XP: 19
Street creds(WWSC): 3
Rewards: Street Creds.
Quest Tipsclose

You can help people out even though they did not explicitly ask for it!

turned_in Hang something on the wallmore_vert

The walls at Work-Work is up for grabs. If there is a blank space, it is a free space. It is like the wild west. First to settle owns that. MSS reserves the right to act as an oligarchy and ask politely to move something if the space must be used for a greater good.

XP: 28
Street creds(WWSC): 1
Rewards: Territorial control.
Quest Tipsclose

Ask MSS before screwing large object to the wall.

Feel free to hang up nails for picture-frames etc.

turned_in Easy Consumable Accessmore_vert

At Work-Work you can get the lunch deal, which gives you lunch every Monday throgh Thursday for a resonable price.

XP: 31
Street creds(WWSC): 2
Rewards: Energy.
Quest Tipsclose

Talk to the bar crew for the current price and other information about the deal.

Work-Work level 4: The Contributor

stars repeat Contribute, in any way, to any of the Community projects. (Repeatable).more_vert

Work-Work has a GitHub page which contain most/all ongoing community projects (including this handbook!). MSS want The Community to shine, so having inspiring, awesome projects created by The Community, for The Community, is one of the best ways to improve The Community's position.

XP: 18
Street creds(WWSC): 4
Rewards: Bragging rights.
Quest Tipsclose

This Quest can be completed multiple times.

Look at the Work-Work GitHub page (github.com/workwork) for a list of all/most community projects.

Ask people on slack for inspiration and help to get started.

turned_in Initialize a Community Project.more_vert

You have seen some need, or some way to induce immense glee and proudness, for The Community. You decide to embark on the concept and start the project!

Sub Quests:

turned_in repeat Involve another person in the project (Repeatable).more_vert

Without the help from other people, it becomes hard to create something great. Gather more people and create a large Work-Work force.

XP: 21
Rewards: Larger workforce.
Quest Tipsclose

Talk to people on slack and in real life.

turned_in Pitch your project at the Community Lunch.more_vert

The Community Lunch is a great place to show off what you are working on, and a great place to find people to join in on your marvelous project!

XP: 32
Rewards: Valuable feedback and new ideas..
Quest Tipsclose

Announce on slack, or through MSS, that you intend to talk about the project.

XP: 87
Street creds(WWSC): 10
Rewards: Massive bragging rights.
Quest Tipsclose

Coordinate with others on slack.

Read the Community Projects 101 guide (TBA).

turned_in repeat Recruit a new Community Member. (Repeatable).more_vert

Not everyone what might want to work at Work-Work has been informed of what Work-Work has to offer. By introducing the person to Work-Work you might be showing the person the way and enriching The Community with a new member!

XP: 79
Street creds(WWSC): 4
Rewards: Free lunch for a month in the bar.
Quest Tipsclose

Sverre can provide a guided tour for potential new members.

Work-Work level 5: The Legend

stars repeat Host an event which is relevant for people in, or outside of, the Community. (Repeatable).more_vert

Events don't host themselves. They require dedicated, skilled, people. You are the right person to do so, and now it is time for you to show the way, enrich the knowledge of others and inspire the next generation.

XP: 74
Street creds(WWSC): 11
Rewards: Deeper understanding of your topic + Bragging rights.
Quest Tipsclose

Discuss with people in the Community for inspiration and guidance.

Check work-work.no/booking for available spots.

stars repeat Talk to Kick-Ass Invest. (Repeatable).more_vert

Work-Work has it's own "beersourcing" company; Kick-Ass Invest. Every time anyone buys a beer at Work-Work, the proceeds go into an evergreen investment fund. Kick-Ass might just be what you need to take your game or idea to the next level.

XP: 23
Street creds(WWSC): 1
Rewards: Possible investment
Quest Tipsclose

Contact Kick-Ass Invest at kickass@work-work.no, or talk to Borgar

stars repeat Release a successful game or product. (Repeatable).more_vert

You have worked hard for a long time, and now the time is is finally here. Time to release. All beta testing is done, the product is tweaked, you feel ready. What remains is testing the product on real customers, in the real world!

XP: 350
Street creds(WWSC): 34
Rewards: A space in the "Work-Work projects wall". (TBA).
Quest Tipsclose

You can host, for free, a release party at the Work-Work bar if you want.

stars Grow your business so much that you need to move out of Work-Work.more_vert

You have had success, more than expected even! Life is finally going the way you want, but now Work-Work seems small. There is no more space for all the people I want to hire. That time is here, to make the decision to move your hard-working team to a new location. It is now time to move from Work-Work, away from The Community. May The Community be with you, always.

XP: 2800
Street creds(WWSC): 365
Rewards: Eternal bragging rights + A space in the Hall Of Fame at Work-Work. First to complete this quest will get the honor of opening the Hall of Fame. + Cake.
Quest Tipsclose

Make a great product.

Make a lot of money.

turned_inturned_in repeat Make something useful out of a Pallet. (Repeatable).more_vert

You have released the power of The Pallet. You see now why everything in the bar is made from this marvelous material, and you want to embark on a Pallet adventure on your own, to make that thing you always wanted.

XP: 50
Street creds(WWSC): 17
Rewards: Bragging rights + A useful object made from pallets.
Quest Tipsclose

Talk to the master pallet maker, Stephan.

Congratulations!

If you are here, you have not only conquered Work-Work, but the world as well! Noone is safe from your crushing precense. The world sways with your footsteps. You are a person everyone looks up to, everyone want to be, and you know it. Don't let this go to your head though.

Remember where you came from, remember all who helped you on your remarkable journey. May your achievements inspire others to follow in your footsteps.

May your legacy live forever!